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Showing content with the highest reputation on 02/11/2015 in all areas

  1. StarCrunch

    Corona SDK

    Hi. lucid brought this up on the Corona forum, so I had a go at it. It sounds like the dev team might be working on their own, but I had already started, so... My implementation, so far It's not well-documented, but I implemented what I could given the example file + compact spec, so up to a2 sans transients, I guess. The monster moves a little bit (just to show relative coordinates are right) playing the "Posture" animation, stops, then 5 seconds later plays the "Idle" animation. I modeled the interface after Corona's SpriteObject (minus frames, which probably don't make sense). The spriter_event listener is available and mirrors sprite, basically. The non-frame properties are there, more or less, and should be considered read-only apart from timeScale. I figure some of what the editor can do now should be obvious, so I'll try to update some more. If anybody could point me to a decent list of a4-current stuff, that would be great. Anyhow, that's all for now.
    1 point
  2. Hello. How can I use the finished animation in my project on phaser (pixi.js / javascript) ??? I save the animation in three files, atlas.png, atlas.json, skeleton.scon. Thank U
    1 point
  3. Hi again AniMittra, I agree, testing the latest version and then reporting any remaining issues directly on Spriter2Unity's Github page is definitely an excellent first step into making sure Spriter is better supported ASAP. On our end, Edgar can't help directly with Unity support until after the generic implementation is finished. We hope to make an update post about it's progress within the next week or two. cheers, Mike at BrashMonkey
    1 point
  4. Not to post needlessly but being able to import into unity without making 100% sprite sheets is crucial to me. However I can't stop to write an importer while I work. Is there any eta for 1.0 when importer support may be focused on? On a side note, what kind of price jump are we looking at after 1.0 goes live? Thanks :) Possibly a new spriter fan
    1 point
  5. I want to use this for SNES homebrew, but I looked at the format and it uses a lot of floating points. I wish I knew more about high-level code, but maybe there is a way to make a file converter to convert it to a more 65816 friendly format, such as either using all 16-bit fixed point numbers, and 24-bit address.
    1 point
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