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  4. You need to show us what you're doing. What you'r settings are, and the end results. At least with more text than an emoji or ideally a screen recording of the process and results, or a sequence of screen grab images. What exactly do you want to happen? What exact settings are you using? What is the exact end result? Also, please always let us know the specific OS you're using Spriter on when reporting problems or potential bugs. Thanks.
  5. You're going to have to show us what you're talking about. It sounds like you have almost transparent pixels in your body part images that are showing up when you export more than they are visible in Spriter. Your best option is change your background color to something in Spriter so that it's easy to see what images have these issues that should be erased and then clean up your body part images.
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  7. Hello, the timeline specifies the index of the timeline that's being parented, and the parent refers to the index of the transformed parent. If you use an array or list for the results of your bone transformations. The first one in the hierarchy is 0, second is 1, etc.
  8. I have an animation of a character running. There are odd firefly artifacts created on various frames. Is there a clamping feature or something to remove these? Thank you.
  9. Hey, I am attempting to perform smooth transitions. They have the same bone hierarchy, at least as far as I can tell. When transition between two animations, sprites will flip or do a 360 degree rotation. Looking at the animations in the SCML, they have this: <object_ref id="0" parent="8" timeline="1" key="0" z_index="0"/> <object_ref id="1" parent="9" timeline="2" key="0" z_index="1"/> <object_ref id="2" parent="10" timeline="3" key="0" z_index="2"/> <object_ref id="3" parent="14" timeline="12" key="0" z_index="3"/> <object_ref id="4" parent="11" timeline="33" key="0" z_index="4"/> <object_ref id="5" parent="13" timeline="11" key="0" z_index="5"/> <object_ref id="6" parent="12" timeline="10" key="0" z_index="6"/> <object_ref id="7" parent="1" timeline="0" key="0" z_index="7"/> <object_ref id="8" parent="5" timeline="4" key="0" z_index="8"/> <object_ref id="9" parent="6" timeline="5" key="0" z_index="9"/> <object_ref id="10" parent="17" timeline="9" key="0" z_index="10"/> <object_ref id="11" parent="16" timeline="8" key="0" z_index="11"/> <object_ref id="12" parent="15" timeline="7" key="0" z_index="12"/> <object_ref id="13" parent="4" timeline="15" key="0" z_index="13"/> <object_ref id="14" parent="2" timeline="13" key="0" z_index="14"/> <object_ref id="15" parent="7" timeline="6" key="0" z_index="15"/> <object_ref id="16" parent="3" timeline="14" key="0" z_index="16"/> What I noticed is that although the bone_ref's have the same parents and timelines, the object_refs change: So object_ref id=4 will have 11/ 33: <object_ref id="4" parent="11" timeline="33" key="0" z_index="4"/> But in another animation, <object_ref id="0" parent="11" timeline="33" key="0" z_index="0"/> object_ref 0 has it. Manually modifying the object_refs to be the same actually seems to correct the transition issue. Forgive my ignorance. What is going on here? Is there a way to ensure that these are the same via Spriter itself so that transitions can work? If I understand it, these somehow have a different hierarchy, correct? Looking at it in Spriter, they look identical. EDIT: I appear to be able to correct this by doing the following: 1. Adjusting the order in one of the animations frames. 2. Copy that order to all other frames (using Edit -> copy ...) 3. Adjust the order to match in the next animation. 4. Copy that order to all other frames... Does that make sense? Is there an easier way?
  10. Hi Chilean01, Sorry for the frustration you've been having. The Skin mode feature in Spriter Pro was proof of concept and by necessity not finished or supported by any of the Spriter run-times. We left it in because many of our strongest Spriter users found it useful and made great animations with it despite its known bugs and incomplete state, but we don't list it as a feature and did our best to make sure videos that show skin mode make it clear it's an abandoned feature. The fact that we couldn't finish skin mode in Spriter is a very big part of why Spriter 2 will be a free upgrade for those who had purchased Spriter Pro. Unfortunately, Spriter 2 is in fairly early alpha, so it's too soon for a useful estimate for when it will be fully usable for projects. If you purchased Spriter Pro under the false assumption that skin mode was finished or would be finished in Spriter Pro then please email support@brashmonkey.com or mail@brashmonkey.com so we can make sure you are a happy customer and help make sure no-one else is mislead in the same way.
  11. Hi, I've been with this problem for months. But I can not take it anymore .. When creating a project, I add the pieces of my sprite to the scene in skins mode. Then I add the bones joining them to each part (I save the project). Then, I begin to add the points of skins. In this part is all bug, first its z order disappears, I can not change the properties of the objects. But suddenly somewhere in the mesh to which I add the points crashea. I lose all my project and I must do one and again from 0, since when crashing, the saved file no longer considers the parts as skins, and points can not be added to it. Now, 1 of every 7 attempts works adding points to each part of the mesh ( I keep). But if I close it or a crash occurs, when reopening the project, it has all its parts scattered in the scene, which I suppose is due to the first point of the problem, the z order disappears along with the properties of the objects , so they do not have a rotation or position in XY saved. and there I must do it again ... I use the latest updated version from Steam. One more thing, I know that those who bought pro spriter will give spriter 2, will it be a permanent subscription forever? Because it really depresses me a lot to animate again and again you see a character .. and as we know, a character has many animations, and I make several characters ... Imagine the patience I have to make the animation of only one character one and again until each animation works, then continue with the other character ... As I said, the chance of achieving an animation is 1 of 7 attempts. Sorry to write so much, but I really feel very frustrated and depressed, I do not have money to buy spine, I bought Spriter because it does almost the same, but I did not think there would not be updates or bug fixes.
  12. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  13. You will get Spriter 2 as a free upgrade on Steam.
  14. Ive been out of the loop completely and now I'm kinda worried i wont be able to get my spriter 2 upgraded I got mine on steam so I'm still wondering
  15. How up to date is the Unity implementation in the repository? Its readme still states that development of it is on hold.
  16. Thank you! everything is working now:) Great Vids btw. Cheers
  17. Yes, there are known limitations to Spriter2Unity. Because it has to convert to Unity's native format, there are some Spriter features it can not successfully reproduce. These issues are mentioned and discussed on the page dedicated to Spriter 2 Unity. You can consider using SpriterDotNet for Unity, which more thoroughly supports Spriter features, but has a steeper learning curve because it does not convert to native Unity format.
  18. hello there im a newbie in spriter and wanted to check out my first animation in unity.. i have a problem with implementing my animations in Unity, they are breaking for no reasonable reason... ok, i see im not able to add videos, well anyway, i had an animation with a guy throwing a sword in the air and grabbing it. in spriter it works just fine, but in unity the sword flys mid air 5 meter away to the left and then back to the hand of the cahracter? is there any known issue to this?
  19. https://sketchfab.com/3d-models/cade-combat-animation-01-unity-31d0a83aa5c849df8a2bfd64ae1ef602
  20. Do you want to zip up the Spriter project and email a link to us at mail@brashmonkey.com so we can take a look and see if we can see what's causing the crash?
  21. No release date estimate. There are too many variables (no pun intended) to make a remotely reliable estimate... the best thing to do is stay tuned for updates to track its progress.
  22. Hey all, need a little help if you could. I haven't updated my plugin is some time now. Last time I did, I downloaded a rar/zip file and extracted it to and "scml" folder in ":\Program Files\Construct 2\exporters\html5\plugins". Now when I update with the new Plugin/method I'm wondering if I should remove the scml folder mentioned before. When I do remove the folder I get the following error when opening my project: --------------------------- Project missing files --------------------------- Some files are missing from the project. They may have been deleted, or the project may be corrupt. The missing files are: Animations\BossFlyingDrill\Default\000.png Animations\BlockHeadBoss\Default\000.png The project may not edit, preview or export correctly until these files are replaced. --------------------------- I tried re-importing the BlockheadBoss scml file but the error still remained. Only way to get rid of the error I could find was to put the SCML folder back. Without removing the folder there is no error, but I'm not sure if the update is activated With the old plugin folder there even after restarting C2. Whats the best process to get the most up to date versions working? Thanks in Advance:)
  23. aahh alright i was going to ask the same thing xd when is the release date?
  24. I am trying to workaround this limitation by going into the key frames of my other animations and copy them over one at a time, but I don't seem to be able to Ctrl+Shift+C and Ctrl+V an animation onto another one, but only onto the same one. How can I select one or more frames from one animation copy and paste them into another animation?
  25. I am a software developer and would be willing to help introduce this ability into the app if it doesn't exist.
  26. In Spriter Pro, how can I take an existing animation and copy it into another animation, or append it to the end of another animation? For example, I have three animations Idle, Walk, Run. I want to take those animations and combine them into Idle, Walk, Run, Walk, Idle so I can create transitions (transitioning from Idle to Walk, Walk to Run, Run to Walk, and Walk to Idle). If there was a way to be able to reference the original sequence without actually copying it, so changes made there update changes made in the combined one, that also would be great.
  27. Do you have a Soundcloud channel too btw, Eric?
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