Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. Yesterday
  3. Last week
  4. Please always mention what OS you're using Spriter on and if you're using the free or pro version of Spriter when reporting technical issues like this. It can help us figure out the problem faster. please download, unzip, and try using this WAV file: https://drive.google.com/file/d/14Aw6vAklHh5bilNEg2vjCLiMXD2b7XiL/view?usp=sharing Make sure to put it in a sub-folder in your project canned "sounds" Make sure the wave files you're trying to add are not longer than the duration of the entire animation.
  5. I'm relatively new to Spriter so this may very well be user error however, I uploaded the wav file to my file folder. That works. Shows up it my palette which is nice. But that's all I can do with it. The online tutorial on here says you should be able to left click for a preview and then right click to add it to the timeline. Neither of these work. I know the sound file works and my computer's volume is up, yet spriter won't play the sound at all. Even a video tutorial said the same exact thing and it worked for him. Please help! And I have restarted spriter because I thought it might've been a program glitch, yet that didn't help either.
  6. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  7. Earlier
  8. linux mint 19.1 64 bits: needs outdated libraries which are not available in the distro repositories: libpng12.so.0: can be found at url: https://packages.ubuntu.com/xenial/amd64/libpng12-0/download libgstapp-0.10.so.0: at the url https://packages.ubuntu.com/xenial/libgstreamer0.10-dev the process can be better served with sudo add-apt-repository "deb http://cz.archive.ubuntu.com/ubuntu xenial main universe"
  9. Im a pro artist that uses the graphics tablet extensively. I have a XP-Pen Artist 15.6 Pro Drawing Tablet With Screen . Screen quality is immaculate.
  10. Hi Vania, By the look of it, that's not additive, that's just displaying all semi-opaque pixels up to a very high threshold as 100 percent opaque. There's a good chance It's Construct 3 that is not liking the particular format your PNG's were saved out in. You might want to try loading the images into something really generic like krita or Irfanview (both free programs) and re-saving them to see if that fixes the issue.
  11. Thank you for this answer. I asked around a lot - many people said different things. But I think its safer to gain the sprite parts with the help of an artist.
  12. You can never use any art from other games or created by artists without getting their express permission. Even if you combine or alter it differently. The only safe things are to make your own art or pay artists for custom art or purchase specifically royalty free art packs.
  13. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  14. Hi guys! I´ve got an uncommon question based on the copyright of sprite parts. (sorry for the bad english - i`m from germany ) I worked with Spriter Pro some time now and I think its a powerful software to animate anything you can imagine. Since Spriter uses parts of a body (for example Head, upper arm , torso etc.) there are unlimited combinations of meshing the characters together. The more sprite parts you have, the greater are your possibilitys. The question is: When I take those parts from other games, mix them together and create a whole new character with it - Can I use this in my own game without beeing accused for breaking the copyright? As an example i´ve attached a file showing different sprite parts from other games. Has anyone made experience with sprite parts from other games? Thank you in advance + greetings
  15. Hi, i use spriter pro and construct 3. I did a transitional animation from 1 sprite to another one. to get 'morph/change' effect. It look fine in spriter. But when i put it inside the game in Construct 3, the sprite that use alpha (opacity) is turned to be Overlay/Add/Glowing. I tried to look at the json file, and can't find anything related to overlay/add layer. Below is screenshot from my spriter pro. The one that use alpha is the ground part. And the next one (cropped) is the screenshot from the image after i put inside the game. Also when it played on any of my browser (chrome, safari, etc)
  16. Você não tem acesso a esse idioma para fazer o download do arquivo para fazer o backup do erro, (MSVCP100.DLL) mas baixei o arquivo correspondente as minhas configurações mas ele não funcionou poderia me ajudar? OBS: http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe arquivo que baixei, || baixei == download ||
  17. Here is a new download link. Thanks again to TombMonkey for sharing his exceptional work for others to learn from. https://drive.google.com/open?id=1zuZVgyb5Z_6ZaHB7_2IwwGLqsMTMinDs
  18. Thanks Mike! And thank you to you and the team for Spriter! I've been using it for years now, It's so fast and simple to use which makes it the perfect tool for my purpose. Being able to distribute rigged puppets created in an easy to learn yet powerful and affordable piece of software which others can easily use has really allowed me to do what I do! Thank you!
  19. I answered this question recently to another post from another account, but can't find that now. You'll want to use character maps and also explore using the ability to load an image into a standard construct 2 sprite frame from either a URL or file URI. excerpt from Construct 2 manual section about Construct Sprites "Load image from URL Load an image from a given URL. The current animation frame will be replaced with the image. It is not shown until the image has finished downloading, and On image URL loaded triggers. Images loaded from different domains are subject to the same cross-domain restrictions as AJAX requests - for more information see the section on cross-domain in the AJAX object. Data URIs can also be passed as an image, e.g. from a canvas snapshot or webcam image. The Size parameter sets whether the Sprite object will be set to the image size when it loads, or whether to keep its current size and stretch the image."
  20. Hi Rick. I'm very sorry, somehow I never saw this thread until now. To answer your most recent question, clicking in the canvas and pressing control plus shift plus C will copy everything in the canvas at that point in the timeline. Then you should be able to paste that into even a new and empty animation via standard Control+v. This has always been a major part of my workflow when creating all the animated characters for the art packs. There's no way to copy several key-frames and their timing and append them to the end of another animation without doing it manually, one frame at a time unfortunately. I'll discuss this feature with Edgar for Spriter 2. Sorry again for somehow missing your posts until now.
  21. Hi all! I'd like to share my game asset library gamedeveloperstudio.com. It's a huge library of game assets all in one style so you can mix and match assets from across site and still maintain a sense of artistic continuity within your game project. If you've already got knowledge of Spriter you'll be glad to know that all my animated characters are created using this sofware and I supply all my assets with the working SCML file so you can tweak the characters to your hearts delight. You can see all my work on the site check it out gamedeveloperstudio.com
  22. Hi there, I'm just learning Spriter and I checked all the tutorials but I couldn't see how would you do a shop to sell body parts for the Player. so basically I'm doing a Mobile Game where I would like to do instead of selling the characters already made as a whole I would like to give the option to buy just parts of the body instead. The Animations will never change just the bodyParts whenever they buy any part of the body, Example they buy (Glasses, Hats, New Customs, Hairs, Heads, body) etc.... is it Spriter Pro capable to do this specific thing? because the only way I see it happening is to pack all the body parts in one entity which will be huge and it will require many sprite sheets maybe? but I don't see how I would just replace one body part while the Game is Running, I'm using Construct 2 by the way. If is yes, what will be the best way to implement this system to use with Construct 2 on the most optimized way as it will be huge customization to sell, I been looking for days for this but no luck, is there any Tutorial? I hope anyone can point me in the right direction And Congratulations for Spriter is a really an awesome product keep it up Ps: I saw that you have started Packs with c2 Capx for learning which is awesome and would be nice if you had something like that but instead for Building a shop to sell body parts as you have there a really good opportunity to show off more of what you could do with Spriter especially for mobiles Games.
  23. Hi, would it be possible to upload again those files to have a look, the link is not working anymore Thank you
  24. Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  25. You could have all the enemies separate, but have the specific grapple animations include enemies... maybe one "dummy" enemy that can hive their body part images replaced on the fly via a character map to look like any enemy? Or have a copy of each grapple animation to handle each enemy. Then when a grapple move is triggered, you'd make the real enemy disappear and play the animation that has that enemy built in. Then when he animation finishes, make the enemy visible again and in the proper place and animation to seamlessly continue where the animation left off. The benefit of separate Spriter projects for enemies vs player is it will be logically more easy to distinguish which Spriter object is which, as it would be a totally different one instead of having to check a variable or something else to figure out what instance of the same Spriter object is the player or the enemy. You're looking to make a complicated game, and any solution is going to be tricky one way or the other, but any of the methods you are considering should work.
  26. That's exactly what I would be interested in. Especially because of the character maps, it makes sense to use them for enemies. Have you found a good solution yet?
  27. MattR Illustration My name is Matthew Ryan and I am an Illustrator that lives to create exciting characters and worlds for others to enjoy. I love to work alongside people who are passionate about their projects, giving me a huge boost and inspiring me to create exciting, dynamic artwork that compliments their vision. I put a strong emphasis on research before I start any work, allowing me to better explore the brief as well as developing a more diverse selection of designs Past work has included comic book pages, card design, board games, book illustrations, environments, and concept art. These have been throughout various genres such as science fiction, fantasy, superheroes, military, western and many more. Notable projects include artwork for a successfully funded kickstarter project, as well as having illustrations in several published books. For any job opportunities or if you have any further questions to ask, you can email me at illustration@mattr.org.uk. My website along with a bit more information about my skills and past commissions can be found at http://mattr.org.uk. Gate Runners Card Game Originz The Superpower Card Game https://www.kickstarter.com/projects/flavorfaction/originz-the-superpowered-card-game Baroque Role Playing Book http://www.drivethrurpg.com/product/156171/Baroque-Space-Opera Artwork and animations for “Tubetastic World Splashfest” game Card artwork and design for “Triplicity” https://steamcommunity.com/sharedfiles/filedetails/?id=925144459 Main Illustration for game "Gnome Dash" http://gnomedash.com/ CD cover illustrations for "Extended Summer" by Cozjin https://itunes.apple.com/us/album/extended-summer-ep/1176234294 Interface designs for unreleased board game
  1. Load more activity
×
×
  • Create New...