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  3. We need more information. We'd need to see your export settings and we need to know if the animation looks correct when you play it within Spriter. If it does, the it's almost certainly a badly set export option. You might need to record you screen so we can see everything that's happening to figure out the problem.
  4. Last week
  5. Hello! I am a beginner in animations and I got spriter with my drawing tablet and I use it only for smaller animations I was able to do an animation like this before but when I try to make (not the same but similar) animation now, all I get is this I didn't try to recreate the first animation, I worked on a different animation and it didn't work as well (also lagging?) so I tried this one to compare Is it something with settings? Or did I do something wrong when exporting the gif? Thank you for your help! ♥
  6. Chibi Character - Game Ready www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - zagreus zagreusent ze studio character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
  7. yes... now i have all on my animation
  8. Earlier
  9. Hi, there;s no direct way to do that, but you could easily add all the points you need, and prefix their name with the name of the character map, and use a formula in your actions to do things like: "create object at Spriter point string value=CHARMAPNAME&"shooter" "
  10. this hapens when i rapidly click or even on left key or right click.
  11. Im using the draw itself method into construct 3 and a lot of times when im changing animations it glitches (the sprite). im using the actions directly on the spriter object inside construct.
  12. Hello, I was wondering what happened to the original Spriter asset links? I am finally getting back into game development and wanted to give Spriter another try. It looks like the files originally uploaded got moved or deleted. Thanks!
  13. Prince Dragon Model [Work in progress] If interested don't PM, send your requests or hellos to info@deathstalkerentertainment.com Skype: deathstalkerarts
  14. Hi! that you can do maybe is to pin the 2 spriter object to the same construct 2 sprite, if your fisrt spriter object is pin to a construct sprite and that sprite must move in that case all spriter object must be pin to the construct sprite Place the spriter object : in spriter put an point in the first spriter object for reference where the second object must be placed, in construct 2 create the first spriter object than create the second spriter object (or set position) to the point you have placed, reorder z index if necessary if you pin the first spriter object to a construct 2 sprite you must pin the second sprite object to the same construct sprite, in that case it must be synchronize, pin spriter objects to the same construct sprite not to the spriter object it self or an other sprite pin to the sprite
  15. Thanks @ibiz. That file was very helpful. Please let me know if this fixes the issue:
  16. Hi, I don't know if i right understand, but maybe you can put an action point for each map? I have map use different weapons, I put in all animation all the point I need, changing the map for place the point correctly exemple put a GunPoint, change map place my MachingunPoint, in first frame after copy and paste for eache frame when they are correctly placed and parented. I hope help sorry for my english
  17. Thanks very much. I think Edgar is looking into this now.
  18. I made a project for You https://drive.google.com/open?id=19T6Zk7ysad8Tr2ES5pn6x0ys_hYdsFUq
  19. Hello, I've been enjoying the software. There's a simple problem I'm probably just missing. I added an object to my project, and then deleted it from all frames (Shift+Delete) and the object is completely out of the "Hierarchy" and "Z-Order" tabs, but when I try to export a spritesheet with: "Generate spritesheets for project images" the deleted objects are still on the exported spritesheet. How do I get rid of an object completely so when I export it, it isn't in the exported spritesheet? Thanks!
  20. excellent. I'm glad I was able to help.
  21. In my game i have several char maps. and i need to action points to the diferent maps since they are in diferent positions. How to do that?
  22. If you only reduced the images in Photoshop then they would all be far away from each other and no longer connected how you want in the Spriter project. The process Spriter does will create a clone of the entire project, including scaled versions of all the images, and it will scale down all the positional data in the new Spriter project to work with the smaller images. If you don't like the scaling quality of the reduced image, you can re-copy the original sized image into the new scaled down clone Spriter project, and then shrink them to the same size (such as 30 percent or whatever you chose while creating the scaled copy of the Spriter project) using Photoshop or any other program you choose.
  23. can i use photoshop to scale down all images to 50%, and reload the scml file?
  24. There is a red outline around the sprite sheet preview because the image size settings are not beg enough to support all the images. It likely won't let you save until you resolve that by enlarging the texture size to allow everything to fit, but that's likely the least of the problems... Those images are massive. Most likely you don't need them to be that big. You might be desperate to try the 'draw-self' mode for the Spriter object in Construct because you are forcing it to deal needlessly massive textures. I highly recommend before you export your Spriter project to export it for Construct you use the "File/Other file actions/save as resized" option to create a scaled down clone of your Spriter project, scaled down to the actual size you need in the game, then export that scaled down clone to import and use in Construct. That particular Spriter file was designed for people to use to customize their ship in Spriter, and then export the finished ship as sequential image or GIF animations to use in their game engine... the combination of giant images and all the image variants for the character maps is very un-optimized for actual game-play if you try to use it directly.
  25. Well now i got the select output filename even if i select.
  26. I have reinstalled the aplication and now it shows. thanks
  27. Are you accidentally choosing the Texture Packer option which is right below it in the menu? You do not want to use the Texture Packer option, you want to use the option above it. The version of Spriter in the video and the version you have are both R11, and it's the version I use. It has the features exactly as shown in the video. If the feature is missing then go to help in the menu and see if 'activate Spriter pro' is an option... maybe somehow it got deactivated. If that doesn't work, please record your screen and post a video of the missing feature so we can see what's going on.
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