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Hi,

This has probably been asked before already but will or even has Spriter been implemented into Gamemaker Studio 2?

I saw that Spine has managed to get native support and I was pretty close to buying it but thought I would stop and ask here.  

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I am using GameMaker Studio 2 in my McBook Pro and the graphics (and animations) are not rendering.

Does the GameMaker plugin support MacOS or is it I that am doing something wrong?

(Works fine in windows, though)

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4 minutes ago, Lord_Spy said:

I am using GameMaker Studio 2 in my McBook Pro and the graphics (and animations) are not rendering.

Does the GameMaker plugin support MacOS or is it I that am doing something wrong?

(Works fine in windows, though)

I have a feeling because its dll based its windows only, but I'm definitely no expert. Hopefully someone with more knowledge will give you a more definite answer.

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Mike, are the code compiled considering the .net framework? Mono already allows .net dll codes to be executed.

I may be of (some) assistance, since I work in development...

I may lend some of my time to investigate further...

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I'd be guessing. Hopefully this thread will catch their attention. We do also have an open source complete Spriter API for .net
Maybe that would be helpful to aid in the porting?
https://brashmonkey.com/forum/index.php?/topic/4166-spriterdotnet-an-implementation-for-all-c-frameworks/

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18 hours ago, Mike at BrashMonkey said:

I'd be guessing. Hopefully this thread will catch their attention. We do also have an open source complete Spriter API for .net
Maybe that would be helpful to aid in the porting?
https://brashmonkey.com/forum/index.php?/topic/4166-spriterdotnet-an-implementation-for-all-c-frameworks/

That is great... I'll get onto it as soon as possible.

 

Thanks

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