ScrotieFlapWack Posted July 31, 2017 Report Posted July 31, 2017 Hi, This has probably been asked before already but will or even has Spriter been implemented into Gamemaker Studio 2? I saw that Spine has managed to get native support and I was pretty close to buying it but thought I would stop and ask here. Quote
Mike at BrashMonkey Posted August 8, 2017 Report Posted August 8, 2017 Apparently, the GMS plugin works. I suggest you test it and report any issues in the thread or it's Github. Quote
Lord_Spy Posted September 21, 2018 Report Posted September 21, 2018 I am using GameMaker Studio 2 in my McBook Pro and the graphics (and animations) are not rendering. Does the GameMaker plugin support MacOS or is it I that am doing something wrong? (Works fine in windows, though) Quote
Mike at BrashMonkey Posted September 21, 2018 Report Posted September 21, 2018 4 minutes ago, Lord_Spy said: I am using GameMaker Studio 2 in my McBook Pro and the graphics (and animations) are not rendering. Does the GameMaker plugin support MacOS or is it I that am doing something wrong? (Works fine in windows, though) I have a feeling because its dll based its windows only, but I'm definitely no expert. Hopefully someone with more knowledge will give you a more definite answer. Quote
Lord_Spy Posted September 21, 2018 Report Posted September 21, 2018 Mike, are the code compiled considering the .net framework? Mono already allows .net dll codes to be executed. I may be of (some) assistance, since I work in development... I may lend some of my time to investigate further... Quote
Mike at BrashMonkey Posted September 22, 2018 Report Posted September 22, 2018 I'd be guessing. Hopefully this thread will catch their attention. We do also have an open source complete Spriter API for .net Maybe that would be helpful to aid in the porting? https://brashmonkey.com/forum/index.php?/topic/4166-spriterdotnet-an-implementation-for-all-c-frameworks/ Quote
Lord_Spy Posted September 22, 2018 Report Posted September 22, 2018 18 hours ago, Mike at BrashMonkey said: I'd be guessing. Hopefully this thread will catch their attention. We do also have an open source complete Spriter API for .net Maybe that would be helpful to aid in the porting?https://brashmonkey.com/forum/index.php?/topic/4166-spriterdotnet-an-implementation-for-all-c-frameworks/ That is great... I'll get onto it as soon as possible. Thanks Mike at BrashMonkey 1 Quote
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