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Spriter to Unity - Animations are different

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I am using the latest version of Spriter (version 11) Unity 5.5.3f1 and the latest Spriter2UnityDX plugin. However, when I import my animation into Unity it is significantly different to the animation in Spriter. The movement of the objects seems to be overly smoothed out with additional easing in Unity. In spriter for example, my character's eye pupils move quickly around within the eye itself, but in Unity they seem to move smoothly and in many cases actually move outside of the eyeball! I am only using linear curves and I am receiving no errors.

If the Unity version isnt an exact copy of what I'm seeing in Spriter then I'm confused how I can actually use Spriter for any unity project. Maybe I'm missing something?


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