Hydorah Posted April 13, 2017 Report Posted April 13, 2017 I drew it all out, but I can't even imagine animating a walk cycle. I'm helplessly lost and the IK stuff doesn't actually lock the feet down to the ground, they still rotate around all crazily so I have to keep doing it manually. And just how would anyone do the tail? ... Yeah, I'm totally lost. Quote
Mike at BrashMonkey Posted April 16, 2017 Report Posted April 16, 2017 It just takes time... Find a good reference of an animal walking cycle similar to what you'd like, use either a ruler or guide image for the ground level to make sure at each key-frame the feet never go through the floor, and make each key-frame match your reference. Then do final tweeks and add additional key-frames between the core key-frames where needed if the feet go through the floor during playback. Animating a quadruped by hand is advanced stuff, in the absence of ton's of experience, good reference animations, methodological thinking and a lot of patience will be critical. Quote
Hydorah Posted April 18, 2017 Author Report Posted April 18, 2017 Damn I doubt I could find a reference to match the kind of crawl this thing'd be making. I imagine a very "down to the ground / on the hunt" intimidating kind of walk cycle. Quote
Mike at BrashMonkey Posted April 21, 2017 Report Posted April 21, 2017 Perhaps something like this with no bounce and lowered head... keeping the legs more angular for the low stance. Quote
Mike at BrashMonkey Posted April 21, 2017 Report Posted April 21, 2017 This is a great reference in general: Quote
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