vox Posted February 16, 2017 Report Share Posted February 16, 2017 I've made an animation in sprinter for my cocos2dx-JS using one of the developers implementions here. I was wondering though how I would go about supporting different resolutions for my project? edit: nvm this looks like it is already handled by cocos2dxJS by setting the content scale factor. http://www.cocos2d-x.org/wiki/Multi_resolution_support Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 23, 2017 Report Share Posted February 23, 2017 Aside from that, Spriter Pro has an option to create a scaled clone of your entire Spriter Project.. in case you want your reduced scale version to not waste texture space/memory on needlessly large images. vox 1 Quote Link to comment Share on other sites More sharing options...
vox Posted February 23, 2017 Author Report Share Posted February 23, 2017 Thanks, I ended up using that feature it was very useful. Though I had to spend lots of time looking for it, didn't realize it was there. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 23, 2017 Report Share Posted February 23, 2017 It's got an entire section in the manual dedicated to it. section 32 toward the bottom: http://www.brashmonkey.com/spriter_manual/index.htm Same manual is in Spriter.. chose help/help in the menu. cheers. Quote Link to comment Share on other sites More sharing options...
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