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Mixing animations for Unity


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Hi Gust,

I suggest you contact the developers of the two Spriter  run-times for Unity to see what they have to say about it.


There's Spriter2Unity

 which converts Spriter files to simply be Unity's own native animation format... so, if you can do what you desire with Unity's own format, then this should wotk for you.

Then there's SpriterDotNet for Unity

 which keeps the actual Spriter format and uses special code to replay the animations.. there's a bigger learning curve, but it supports a fuller range of the Spriter features.

Sorry we don't have the direct answer for you, as we're not Unity experts and did not develop the implementations for Unity ourselves.

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