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Walkie, walkie.

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Welcome to Spriter old_flick, I'm very glad you're enjoying it,

One note which might not be of consequence.

Typically ,when animating a jump for video games the x and y movement are left out, as that would be handled programmatically in the game engine.
One way to handle this so its easier to animate is to animate it as you had, but then remove the x and y movement, leaving behind only the posture changes of the character.

-Mike at BrashMonkey

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