Ryan West Posted May 18, 2016 Report Share Posted May 18, 2016 This really feels like a stupid question, so I apologize in advance if the answer is a prominently-placed giant neon sign. (Oh: my questions are bolded as an inline TL;DR---sorry if it looks like I'm yelling at you ) I recently picked up Spriter and the RPG Heroes Pack because they're exactly what I need for a game idea I'm tinkering with (kudos!). After reading the manual and watching a few (alas, not all) of the Spriter tutorial vids, I began creating my first character by loading up the "generic male" project file that came with the RPG Heroes Pack, and then applying the various character maps to customize how he looked. However, when I try to export the file as a sprite atlas, Spriter exports all of the images contained in the "generic male" project, including those I'm not using (i.e. wings and capes, etc.). Is there an easy way to prune the unused images from the project, so the export only includes those that I'm using? Actually, while I'm here, I have a bonus noob question if you're so inclined: How can I combine the four "idle" and four "activate" animations into a single sprite sheet, just like the included "CustomSpriteSheet" does for the "walk" animations? I've tried cutting and pasting keyframes, but that doesn't seem to work---at least, not the way I've been doing it, which boils down to variations on Ctrl-C and Ctrl-V Thanks a ton in advance for any help (and patience!) you have to offer! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 18, 2016 Report Share Posted May 18, 2016 Hi Ryan, It sounds like you're confusing converting the Spriter project to use sprite-sheets versus exporting animations as sprite sheets. Here's what you need to export characters: about the other question, you would indeed have to either merge the sprite-sheets externally in a graphics program OR expand the timeline of the FullSpriteSheet animation to make room for the frames for the other animations you want to add, then copy each key frame from the ones you want to add into the end of the FullSpriteSheet animation. cheers. -Mike at BrashMoney Quote Link to comment Share on other sites More sharing options...
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