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Ryan West

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  1. This really feels like a stupid question, so I apologize in advance if the answer is a prominently-placed giant neon sign. (Oh: my questions are bolded as an inline TL;DR---sorry if it looks like I'm yelling at you ) I recently picked up Spriter and the RPG Heroes Pack because they're exactly what I need for a game idea I'm tinkering with (kudos!). After reading the manual and watching a few (alas, not all) of the Spriter tutorial vids, I began creating my first character by loading up the "generic male" project file that came with the RPG Heroes Pack, and then applying the various character maps to customize how he looked. However, when I try to export the file as a sprite atlas, Spriter exports all of the images contained in the "generic male" project, including those I'm not using (i.e. wings and capes, etc.). Is there an easy way to prune the unused images from the project, so the export only includes those that I'm using? Actually, while I'm here, I have a bonus noob question if you're so inclined: How can I combine the four "idle" and four "activate" animations into a single sprite sheet, just like the included "CustomSpriteSheet" does for the "walk" animations? I've tried cutting and pasting keyframes, but that doesn't seem to work---at least, not the way I've been doing it, which boils down to variations on Ctrl-C and Ctrl-V Thanks a ton in advance for any help (and patience!) you have to offer!
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