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Shortcut for re-parenting bones

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I know bones are created as a child, if I have a bone selected when creating the new one. I have also figured out that I can adjust the relationships by changing position in the Hierarchy panel.  But is there a key/mouse combination to do this directly on stage?  i.e. something like selecting one bone, then another while holding a modifier?


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hold "b" key  and click bone, visit shortcuts info in spriter's help menu

Cool thing is that you can quickly unparent bone temporarily if you want to pose character and child bones are not supposed to be moved, just unparent them and move what you want, then parent them again.it helps posing character a lot.

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