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Issue when importing SMCL in Unity, PSD2SMCL script related ?


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Hi here,

I wonder if some people encountered the same issue as me: there is this SMCL file I made which plays fine in Spriter but can't be imported in Unity. I have spent quite some time working on animating this character for a game and I would like to avoid to redo iy from scratch.

I don't know what the issue is but I am a bit supsicious about PSD2SMCL script that I used (http://brashmonkey.com/forum/index.php?/topic/2768-photoshop-to-spriter-photoshop-plugin-attached/&page=2) Out of 4 characters we have animated, the only one facing this issue is the one which SMCL file has been formely generated by this script.

Any similar experience ? Any input about how to fix my problem. Any help would be much appreciated, thks guys.

See my files attached or this URL: https://www.dropbox.com/sh/z34o3n7hqx1yrpo/AAAyjaWW_kAioELFvB80TaJja?dl=0




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Hi Andyalias,

Please explain the following:

1) What you are using to import Spriter files into Unity.

2) If this file that you're having issues with uses any Spriter feature which was not used in the other ones that worked fine (such as custom speed curves, sub-entities, skin mode etc)


-Mike at BrashMonkey


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Hi Mike, thanks for your answer, sorry for my late reaction, I did not notice the notification.

1) we are using: https://github.com/Dharengo/Spriter2UnityDX
2) we used different speed curve types for all our of our animated chracters not only this one. So there is no specific feature that would not have been used here. Compare to our other characters that run fine, I would say that this one is more complex (more bones in hierarchy)


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