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Andyalias

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Everything posted by Andyalias

  1. Hi here, I did use the PC and Mac version. I did not notice differences in terms of features although I faced huge issues using the Mac version: very poor performances (even after disabling OpenGL). So I just don't use it on Mac unfortunately despite it's my favorite station to work on.
  2. Hi Mike, thanks for your answer, sorry for my late reaction, I did not notice the notification. 1) we are using: https://github.com/Dharengo/Spriter2UnityDX 2) we used different speed curve types for all our of our animated chracters not only this one. So there is no specific feature that would not have been used here. Compare to our other characters that run fine, I would say that this one is more complex (more bones in hierarchy)
  3. Hi here, I wonder if some people encountered the same issue as me: there is this SMCL file I made which plays fine in Spriter but can't be imported in Unity. I have spent quite some time working on animating this character for a game and I would like to avoid to redo iy from scratch. I don't know what the issue is but I am a bit supsicious about PSD2SMCL script that I used (http://brashmonkey.com/forum/index.php?/topic/2768-photoshop-to-spriter-photoshop-plugin-attached/&page=2) Out of 4 characters we have animated, the only one facing this issue is the one which SMCL file has been formely generated by this script. Any similar experience ? Any input about how to fix my problem. Any help would be much appreciated, thks guys. See my files attached or this URL: https://www.dropbox.com/sh/z34o3n7hqx1yrpo/AAAyjaWW_kAioELFvB80TaJja?dl=0 Blob.zip
  4. Excellent. The script is great and saves a lot of time. I just add to fix one little issue: the script was pointing to this file "json.js" whereas in the Json folder this file was actually named "json2.js". So I just renamed it and it was fine.
  5. Hi, I am reacting on this post. Early backer of Spriter but late user, I just started to use it. I must say that although the soft is really great on PC (I would like to congrat the authors for this fantastic tool), on Mac it's really a disaster in terms of user interface reactivity and performances. It should not be distributed in my opinion: too much to fix. In its current state it's impossible to use it on Mac in a professional way. When you animate it's really important to work and edit fast and preview your animation at a descent pace, close to the final use. FYI, I own a Mac Book Pro, 2,4 ghz, Intel Core i7, 16go, Nvidia GT 650m. No matter if I disable the Open GL mode, when I use Spriter on my 6 years old crappy PC, it works ten times smoother and faster than on my Mac (actually the perfs are great even on this old PC). So there is really a gap here I think. Do you have any plans to improve the Mac version significantly ?
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