sinspaw Posted December 14, 2015 Report Posted December 14, 2015 So I've exported quite a couple of things recently on Spriter. I've used batch export a couple of times. Spriter always adjusts the values of time interval, framerate and frames whenever I change one of those values, right? Well, it used to. Now it just stopped. Same exact project. Except now I try to change the framerates and time intervals and it won't adjust any values. And I have no idea which values I want since I'm not used to making those calculations. How on earth can I make Spriter automatically decide these values for me? Edit: It's worse than I thought. The exporting is bugged. Even if I put reasonable values on these parameters it's exporting PNG images with 0 bytes and no images actually in them... Jesus. Second Edit: Seems like the problem is only to do with Batch Export and perhaps the "set animation intervals on export" option as well. I've tried deactivating and activating this and it's still bugged as a batch export Please help Quote
sinspaw Posted December 15, 2015 Author Report Posted December 15, 2015 It just won't update any of those parameters automatically when I'm exporting as a batch, and it used to. Seriously anyone has any clue? This is really hampering my work. Quote
lucid Posted December 16, 2015 Report Posted December 16, 2015 @sinspaw, I'm looking into this now. I will post back here when I find a solution. In the meantime, you can download the previous version here, so you can get up and running in the meantime: http://brashmonkey.com/forum/index.php?/topic/4506-spriter-r5-bug-thread/ Quote
lucid Posted December 16, 2015 Report Posted December 16, 2015 @sinspaw. Ok. I found the source of the bug. It will be fixed in the next update. Quote
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