the_terrible Posted November 4, 2015 Report Share Posted November 4, 2015 I've been playing around with Spriter Pro and have been creating animations with about 12 bones, each bone having its own sprite. Right now I have each sprite as a separate image file, but I'm starting to worry about computation speed when importing into Unity. When Unity calls on the sprite images, isn't it much faster for it to parse out a single sprite sheet rather than check through 12 different image files per character? This means I (and everyone else I suppose) should always be using Sprite sheets? So that means I have to use Texture Packer, right? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 4, 2015 Report Share Posted November 4, 2015 Unity has a built in feature to create sprite sheets from individual image textures during compile. I'm no Unity expert, so don't remember where this setting is. Are there any Unity users reading who can point the_terrible in the right direction? cheers. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 6, 2015 Report Share Posted November 6, 2015 I think I found the info you need: http://docs.unity3d.com/Manual/SpritePacker.html cheers. Quote Link to comment Share on other sites More sharing options...
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