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Should I Be Making Sprite Sheets?


the_terrible

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I've been playing around with Spriter Pro and have been creating animations with about 12 bones, each bone having its own sprite.  Right now I have each sprite as a separate image file, but I'm starting to worry about computation speed when importing into Unity.  When Unity calls on the sprite images, isn't it much faster for it to parse out a single sprite sheet rather than check through 12 different image files per character?  This means I (and everyone else I suppose) should always be using Sprite sheets?  So that means I have to use Texture Packer, right?

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