So I'm following the instructions exactly as found in this video but still getting an error:
Here's the error message. Does anyone know what the problem could be?
Unable to build a prefab for 'Zombie Animations'. Reason: System.NullReferenceException: Object reference not set to an instance of an object
at Spriter2UnityDX.Prefabs.PrefabBuilder.TryBuild (Spriter2UnityDX.Importing.Entity entity, UnityEngine.GameObject prefab, UnityEngine.GameObject instance, System.String directory, System.String prefabPath, IDictionary`2 folders) [0x0013a] in E:\Program Files (x86)\Unity\New Unity Project\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:85
at Spriter2UnityDX.Prefabs.PrefabBuilder.Build (Spriter2UnityDX.Importing.ScmlObject obj, System.String scmlPath) [0x0014e] in E:\Program Files (x86)\Unity\New Unity Project\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:50
UnityEngine.Debug:LogErrorFormat(String, Object[])
Spriter2UnityDX.Prefabs.PrefabBuilder:Build(ScmlObject, String) (at Assets/Spriter2UnityDX/Editor/PrefabBuilder.cs:54)
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:40)
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32)
UnityEditor.AssetDatabase:SaveAssets()
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:43)
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()