GameDev345 Posted August 8, 2015 Report Share Posted August 8, 2015 Hi so I was wondering how you can use action points inside construct 2 like the eye particle effect in construct 2 runtime features video Ddyrinsyk and Asuqytrau 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 8, 2015 Report Share Posted August 8, 2015 You would just create an event that says: every X milliseconds > create particle object sprite at action point of Spriter object X and Y coordinates. You'll need to identify the action point by its name in C2. The particle can be set to use the fade behavior to automatically destroy itself. cheers. Quote Link to comment Share on other sites More sharing options...
GameDev345 Posted August 8, 2015 Author Report Share Posted August 8, 2015 thanks worked like a charm Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 9, 2015 Report Share Posted August 9, 2015 very glad to help. Cheers. Quote Link to comment Share on other sites More sharing options...
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