blackant Posted August 3, 2015 Report Posted August 3, 2015 hello, i'm having this little problem while playing my game with the imported sprite. As you can see, the sprites are positionned to be at 0,0 in spriter, but in C2 the Box collider center is used to be the 0,0 JohnnyType 1 Quote
Mike at BrashMonkey Posted August 3, 2015 Report Posted August 3, 2015 Why don't you change the pivot point of the rectangular Sprite? I also suggest you move the zero-zero spot of the wolf animation to be horizontally centered beneath the wolf, instead of behind his front heals. This way, there wont be a big pop in position when the wolf turns and the wolf/s hind-quarters wont pop into walls so much when the player turns around while facing a wall. Cheers. PS. Beautiful art! Quote
blackant Posted August 3, 2015 Author Report Posted August 3, 2015 thanks, i fund another way by resizing the box to y=0, i didn't seen any way to move the pivot of this box wich is plugin Scml and not a sprite and maybe i missed something also thanks for the tips, i'm iot familliar with quadrupeds, hope i'll can do what i espect for this futur project Quote
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