ninjay Posted June 2, 2015 Report Posted June 2, 2015 Sorry for the large size. This is the animation I am working on. I have about 9 out of 19 frames cleaned up. I made my character in Paint Tool SAI, brought it in to spriter to animate, and now I am going frame by frame to clean it up a bit. I would like go back into spriter and animate the belt , blinking eyes, and mouth opening and closing to similate breathing. While the 2 last ones is easy to do, but I am not sure how I should do the belt. Should I segment it in a bunch of peices and add bones? JohnnyType 1 Quote
Mike at BrashMonkey Posted June 5, 2015 Report Posted June 5, 2015 I'd personally use a combination of image swaps and just rotating the image from a sensible default pivot point for the hangy belt bits. Cheers. -Mike at BrashMonkey ninjay 1 Quote
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