rainbox Posted January 29, 2015 Report Share Posted January 29, 2015 I have a character that I animated with bones that floats up and down. Midway, I want it to fade into a blurrier version of the sprites. So I was planning to overlap the character with the blurry sprites, attach them to the existing bones, and then animate the opacity to make them fade in/out. However, whenever I put in one of these new blurry sprites and keyframe it, it throws off the bezier curve for the entire project. Am I doing this incorrectly? I can provide my Spriter file if needed. Asuqytrau, Arrgincey and Ddyrinsyk 3 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 30, 2015 Report Share Posted January 30, 2015 Hi rainbox, This can be a tricky problem. Please do email me your project (mike@brashmonkey.com) and I'll take a look. Ideally with two versions of the animation..One with the curve intact, and the other with the blurred images added. cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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