ex32 Posted October 28, 2014 Report Posted October 28, 2014 Hi all, i am very new to 2d animation. I am facing big problem. I am trying to animate cogwheel. So at frame 0 a set angle to 0. At frame 10 i set the angle to 360 degree. Well it is not rotating at all. it only rotates if the ammount is smaller than 360 degree. But i need one complete rotation to animate, not just a part of it. Thank you. Quote
Mike at BrashMonkey Posted October 28, 2014 Report Posted October 28, 2014 Hi ex32. For now you'll need a few evenly distributed key frames, each having rotated the wheel 1/4 of the way. In the future we plan to add additional features to allow the you to designate clockwise VS counterclockwise rotation and how many full turns before reaching the position in the next keyframe. But this feature addition won't likely appear for quite some time. cheers, Mike at BrashMonkey Quote
ex32 Posted October 29, 2014 Author Report Posted October 29, 2014 Hello and thank you for your help, i have just found out that it was already answered, sorry for triple posting. And i would like to also ask. Is it possible to use only one image, not a multiple images, and use bone weights for deformation? Quote
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