tfworld Posted October 8, 2014 Report Share Posted October 8, 2014 Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks! MaribelSher, Traceycof, UElabeal and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 10, 2014 Report Share Posted October 10, 2014 Hi tfworld, You might want to try and contact the people most recently working on cocos support. Perhaps here is a good place to start: http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=15664 cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
hawkwood Posted December 9, 2014 Report Share Posted December 9, 2014 That link gives me 404 error. I think it would be better if Spriter could export the JSON that CCArmature uses instead of having it's own SpriterNode. Or maybe work this from the other end, get CCArmature to import SCML file that Sprite uses. Quote Link to comment Share on other sites More sharing options...
hartin Posted December 18, 2014 Report Share Posted December 18, 2014 I alse want to know how to work in cocos2d-x 3.x Quote Link to comment Share on other sites More sharing options...
Danielki Posted December 20, 2014 Report Share Posted December 20, 2014 Hello. And Bye. Quote Link to comment Share on other sites More sharing options...
Kiori Posted January 11, 2015 Report Share Posted January 11, 2015 That link gives me 404 error. I think it would be better if Spriter could export the JSON that CCArmature uses instead of having it's own SpriterNode. Or maybe work this from the other end, get CCArmature to import SCML file that Sprite uses. I think he was referring to this post: http://brashmonkey.com/forum/index.php?/topic/3359-cocos2d-x-222-spriter-implementation/ Quote Link to comment Share on other sites More sharing options...
vincenzo.ferrara Posted February 4, 2015 Report Share Posted February 4, 2015 I think he was referring to this post: http://brashmonkey.com/forum/index.php?/topic/3359-cocos2d-x-222-spriter-implementation/ I tried porting those classes, it compiles but the render is not as good as the compilation result :x Quote Link to comment Share on other sites More sharing options...
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