tfworld Posted October 8, 2014 Report Posted October 8, 2014 Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks! VlaxDync, MaribelSher, Asuqytrau and 4 others 7 Quote
Mike at BrashMonkey Posted October 10, 2014 Report Posted October 10, 2014 Hi tfworld, You might want to try and contact the people most recently working on cocos support. Perhaps here is a good place to start: http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=15664 cheers, Mike at BrashMonkey Quote
hawkwood Posted December 9, 2014 Report Posted December 9, 2014 That link gives me 404 error. I think it would be better if Spriter could export the JSON that CCArmature uses instead of having it's own SpriterNode. Or maybe work this from the other end, get CCArmature to import SCML file that Sprite uses. Quote
hartin Posted December 18, 2014 Report Posted December 18, 2014 I alse want to know how to work in cocos2d-x 3.x Quote
Kiori Posted January 11, 2015 Report Posted January 11, 2015 That link gives me 404 error. I think it would be better if Spriter could export the JSON that CCArmature uses instead of having it's own SpriterNode. Or maybe work this from the other end, get CCArmature to import SCML file that Sprite uses. I think he was referring to this post: http://brashmonkey.com/forum/index.php?/topic/3359-cocos2d-x-222-spriter-implementation/ Quote
vincenzo.ferrara Posted February 4, 2015 Report Posted February 4, 2015 I think he was referring to this post: http://brashmonkey.com/forum/index.php?/topic/3359-cocos2d-x-222-spriter-implementation/ I tried porting those classes, it compiles but the render is not as good as the compilation result :x Quote
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