mars3142 Posted June 1, 2014 Report Share Posted June 1, 2014 Hi, I'm using the Trixt0r implementation of Spriter for my libgdx game and I have ashley as entity system. The combination is a really good one, for my purpose. My first try was to let the gray guy walk around and it worked very well - see it on YouTube . Now I want to let the guy jump at a key press. This is much more complicated, because the animation is splitted into 3 parts. How would you do this? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 22, 2014 Report Share Posted June 22, 2014 Hi mars3142, Nice job so far... I've never used the authoring systems you're using, so I cant provide any especially useful info for you, but the jump is split into separate animations in order to work properly with varied jump heights, inertia etc... meaning there is a jumping upwards loop, a falling downwards look and a transition animation to go from one to the other. Make sense? cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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