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How can I apple changes to all animation


Helgi

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Hello! Last time I met the issue that different sprites can be placed differently in Spriter and in game it looks quite strange. So how can I change the sprite position and apply it to the every animation I have in Spriter? Does Spriter include this function?

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Hi Helgi,

I'm not sure I understand the first part of your message. If the animation and sprite positions look diferent in your game engine as they do in Spriter, then this is a bug in the spriter support for your game engine, please be sure to report that so it can be fixed, ideally with screen shoots of how it looks in Spriter and how it looks when played back.

Now, about changing the position of an image across ALL animations at once:

1) If there's some "room" (transparent pixel borders) in the actual images, you can nudge the actual image position in the image themselves in a program like photoshop and resave them..when you reload the images/animations in Spriter, of course this change to the image will effect its position in Spriter universally (obviously it dient change the actual coordinate of the image, just the image itself has been changed)

2) We'll likely eventually add a special feature to allow an image to be universally moved across an antire animation or the entire file, but can't promise how soon this wiull happen.

3) You could duplicate the image you need to nudge (in the image folder), then set its default pivot point to a slighty diferent position than the original image's default pivot point, and then use a character map to replace the old image with the new one with a diferent default pivot point location. Then bake the character map into an entity, this will recreate all the animations using the new image instead of the old image.

note: eventually there will be an automated feature in Spriter to remove all unused images from the Spriter project.

I hope this information is helpful.

cheers,

Mike at BrashMonkey

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