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top-down view


thooruchan

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Hello!

I'm new to Spriter, but it looks like it could be quite the useful tool for animating. Currently I'm working on a top-down view puzzle/action game, and the team is arguing over whether bones can be used on such a game.

My question is, does Spriter let you bone/animate a character from a top-down view? And if so, how?

Sorry if this has been asked before, I've looked around the forums and didn't see such a topic.

thanks!

here's an example of how you'd see the characters:

bksprprev.jpg

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Hi thooruchan,

In any view which required srastically foreshortened perspective for limbs as the limbs "rotate" is far more difficult to animate in any 2d workflow, and is not simply a matter of "pinning bones" and then moving them around....

The ideal workflow to animate great looking overhead or isometric animations is to initially create the animations in a 3d program, render them out, then chop them out and recreate them in sprite with the chopped up pieces...using the exported frames as a guide per key frame.

You might be able to animate a decent overhead walk using just a set of carefully designed body parts and moving them around with bones or otherwise, but it would be diffucult, and a task requiring a very skilled artist/animator.

cheers,

Mike at BrashMonkey

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