yamada0000 Posted December 28, 2013 Report Share Posted December 28, 2013 Is there any way to switch to another folder which contains other sprites without spriter constantly showing me "missing image"? If I have scml file outside of the folder that contains the sprites in that scml, can I somehow put it in the sprite folder without getting the missing images? I tried to the option "delete from all frames", to delete all the missing images in the project, but little before it deletes the images on the last frame in the animation spriter crashes everytime. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 28, 2013 Report Share Posted December 28, 2013 Hi yamada0000, There seems to be a crash bug with "delete from all frames". We'll get that fixed asap. As far as your issue with moving the spriter file, I don't understand what you're trying to do. Can you please calrefully explain exactly what you want to accomplish? Thanks, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
yamada0000 Posted December 28, 2013 Author Report Share Posted December 28, 2013 Well, I just want to change the order of folders and scml files but don't want to have a missing image files. I saved scml outside of the folder which contains all the sprites from that scml. Now i want to put that scml file inside the folder containing the sprites, but then missing image appears. Is there any other way? PS. It would be perfect if copying from one to another spriter project would be possible or copying parts of animation from one to another entity. Also, can you tell me what is the best way to animate in spriter if i I want to do an animation with a lot of changing the sprites but to still be smooth. For example If I want to animate a jump (in one place, not while running), a few different angles (sprites) of character's legs will be required. Is it better to do this without bones, only by changing the sprites from the pallete for every frame? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 29, 2013 Report Share Posted December 29, 2013 Spriter saves references to image file locations relative to the Spriter file (scml or scon), so if you move your scml or scon AFTER creating the scml or scon, then the paths to the images files recorded in the scml are no longer are valid, therefore you get the missing image placeholders to let you know Spriter cant find them. Eventually we'll likely add features within Spriter (meaning you'll need to use features in Spriter while the Spriter file is open in Spriter) To change where image and image folders are within the Spriter project....but this likely wont come until sometime after version 1.0 is released. Spriter Pro already offers the ability to merge separate Spriter projects (entitles with animations) into single Spriter projects (merging multiple scml or scon files into one, and moving all image files necessary to make it work). I don't think I've made the manual section for that feature yet...I'll try to do so some time this coming week...as well as a video. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 1, 2014 Report Share Posted January 1, 2014 Hi again, I've just added a section on merging multiple Spriter files, which you can see in the web version, here: http://www.brashmonkeygames.com/brashmo ... /index.htm We'll try and get the updated manual in the next build release. I hope that helps, cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.