zOscarr Posted December 13, 2013 Report Share Posted December 13, 2013 Hi, I've been given a test character to animate from another artist. I rig the character fine, but when I exit Spriter and re-open it, the bones are huge! They assets are very small, and I think this is the problem. I'm attempting to animate anyway, but it's quite frustrating.. Here is a screenshot, I'm running the newest free version of Spriter on OS X 10.9. Thanks for any help. Quote Link to comment Share on other sites More sharing options...
lucid Posted December 13, 2013 Report Share Posted December 13, 2013 hi zOscarr, It looks like that was saved in B6 (or a prerelease thereof), where Spriter saves extra data for bone lengths. This wouldn't effect a game running the animation, but in Spriter the bones will look like that. If you just upgrade to the latest version it should load correctly: http://www.BrashMonkey.com/download Quote Link to comment Share on other sites More sharing options...
zOscarr Posted December 13, 2013 Author Report Share Posted December 13, 2013 Hi lucid, You wonderful person! Thank you, all fixed now. Quote Link to comment Share on other sites More sharing options...
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