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How to adjust the size of bones without affecting x/y scale?


Tom2013

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Hi, beginning in b6 (and the prerelease currently available for testing), the bones have a size separate from their scale. The initial size is set when you first release the button to create the bone, but if you resize a bone, and want that to be the 1:1 scale size, hold shift and double click the bone. Spriter will then make that the new 'true size' of that bone (or collision box), and will update all other keys so the update doesn't affect the animation visually

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