Tom2013 Posted November 20, 2013 Report Share Posted November 20, 2013 Hi Unless I set my bones to an xscale of 1, Spriter passes the parent bone x scale onto child bones. What I want to do is to adjust the appearance of the bone without it affecting the scml output. Is this possible? Thanks Tom Quote Link to comment Share on other sites More sharing options...
lucid Posted November 20, 2013 Report Share Posted November 20, 2013 Hi, beginning in b6 (and the prerelease currently available for testing), the bones have a size separate from their scale. The initial size is set when you first release the button to create the bone, but if you resize a bone, and want that to be the 1:1 scale size, hold shift and double click the bone. Spriter will then make that the new 'true size' of that bone (or collision box), and will update all other keys so the update doesn't affect the animation visually Quote Link to comment Share on other sites More sharing options...
Tom2013 Posted November 20, 2013 Author Report Share Posted November 20, 2013 Perfect, thanks! Quote Link to comment Share on other sites More sharing options...
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