Jump to content

Tom2013

Members
  • Posts

    4
  • Joined

  • Last visited

Tom2013's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hi Unless I set my bones to an xscale of 1, Spriter passes the parent bone x scale onto child bones. What I want to do is to adjust the appearance of the bone without it affecting the scml output. Is this possible? Thanks Tom
  2. Thanks for the help :D Got it working now. I've learned spin describes the direction of rotation between two keyframes, rather than applying to just one. I'll post my code / tool for importing scml to Gideros when its complete. There is one out there but my version converts the scml directly to lua. Good luck with the new version.
  3. Hello Bought Spriter last week and have been writing some code to convert it for use in the software I use to build apps. The only thing I'm having problems with is to do with rotation. How do you determine which direction an image was rotated? I had been using "spin" but that seems unpredictable. In the code below, does the -1 specify that the image was rotated anti-clockwise to this angle? Thanks and keep up the amazing work on Spriter. Looking forward to using it more!
×
×
  • Create New...