Mike at BrashMonkey Posted November 8, 2013 Report Posted November 8, 2013 Hi everyone, Here, finally is a step by step tutorial for importing and controlling a Spriter object (swapping out animations etc) In Construct2 You can try the actual demo I made here (Chrome highly recommended): https://dl.dropboxusercontent.com/u/617 ... index.html cheers, Mike at BrashMonkey Quote
tombmonkey Posted November 28, 2013 Report Posted November 28, 2013 Thanks a lot for this, still barely learning the basics of construct and this should be a lot of help. Quote
rbbuster Posted December 4, 2013 Report Posted December 4, 2013 Could I download this CAPX the video to see how you used the plugin? Where can I download the plugin? The issue of CocoonJS is already solved? I am interested in purchasing the Sprite PRO and I want to know if I can add my own pictures. Thanks. Quote
rbbuster Posted December 9, 2013 Report Posted December 9, 2013 Could I download this CAPX the video to see how you used the plugin? Where can I download the plugin? The issue of CocoonJS is already solved? I am interested in purchasing the Sprite PRO and I want to know if I can add my own pictures. Thanks. Hi I'm still waiting these answers. Thanks. Quote
Mike at BrashMonkey Posted December 9, 2013 Author Report Posted December 9, 2013 Hi rbbuster, Sorry about the delayed reply. I can't share that CAPX as it includes the entire Basic Platformer pack player .scml and .scon in it, but when I get some time to catch my breath in the next several days I'll try and remake the .scml with the "greyguy" example .scml file which can be downloaded from our site. Did you watch the tutorial video? It shows the importing and use of Spriter files step by step... As far as I know Cocoon JS exports now work fine with the C2 Spriter Plug-in. You can get the latest version of the plug-in and see more detailed information about it here: http://www.scirra.com/forum/spriter-c2- ... 59694.html I'm afraid I don't understand what you mean by "Add your own pictures"? Using Spriter is all about using your own images to create animations. You could also start with one of our art packs and edit or replace the images however you see fit. cheers, Mike at Brashmonkey Quote
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