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Spriter 2 alpha version 0.9.5 release (More Flexible Rigging Workflows)


lucid

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This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility.


0.9.5

Change Log

 

Changes and Enhancements

  • Enhanced rigging workflow flexibility
    • Enabled detaching objects from bones
    • Added functionality to remove mesh deformers
    • Introduced the ability to apply mesh deformers both pre and post bone-attachment
  • Implemented several save format revisions to support runtime development
  • Comprehensive engine updates, crucial for enabling runtime development

 

Known issues

  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels

image.png

 

 

 

 

 

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  • lucid changed the title to Spriter 2 alpha version 0.9.5 release (More Flexible Rigging Workflows)

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