Cloak 'n Dagger Posted July 5, 2013 Report Share Posted July 5, 2013 Currently they're a grey/translucent on the version I just downloaded, and I'm unfortunately working with a grey/white sprite, making it hard to view the bones. In the tutorial found here: at the 22:00 minute mark you can see that his bones are both opaque and easy to see - I want this ability while animating as well.Is there any option to change bone color? Edit: Another question as I'm going - Is there a key I can hold down when manipulating a bone that will ignore all child/parent relationships for that movement? Example: I'm moving the spine of my guy up and down to suggest heavy breathing. When I move the spine up, the legs get pulled up with it, then I have to separately push the legs back down to a position as close to start-position as I can get it. This gets tedius. If I could hold down a key to ignore parent/child relationships for the movement, and resume it after I let go, this would resolve it. Amazing product, I'm thoroughly impressed by it. Many thanks. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 6, 2013 Report Share Posted July 6, 2013 being able to change bone colors is a great idea. I'll mention this to Edgar soon. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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