scottypp Posted June 21, 2013 Report Share Posted June 21, 2013 Hi everyone, im new to this kind of asset creation and was wondering what kind of photoshop image sizes are best suited to work efficiently in spriter. Are their any guidelines for this? Looking forward to creating and animating in this. Cheers Scott. Quote Link to comment Share on other sites More sharing options...
Trumgottist Posted June 21, 2013 Report Share Posted June 21, 2013 Wouldn't the most important factor be the final target? I think somewhere between "as small as you can make it while still looking good" and "as large as you can make it without taking up too much memory" is a good choice. (I tend to aim closer to the first statement, as I'm making freely downloadable games, but to me "looking good" does require plenty of pixels.) Yes, I'm aware that's a very vague answer. If you want a more detailed answer, you could tell us what you will be using your sprites for, and what kind of style you're aiming for. (Or, just wait for someone else to give a different kind of answer.) Quote Link to comment Share on other sites More sharing options...
scottypp Posted June 23, 2013 Author Report Share Posted June 23, 2013 Thanks trumgottist, game platform will be Web, Android and IOS. I've started crating a character at a fairly high res and I will just experiment from there I think. The final result will have to look as sharp as possible. Do you know if it is crucial to 'crop' each character element before exporting as a png? I am drawing my character in photoshop on a 1k canvas. Or does saving it as a p g automatically crop tight the image? Appreciate any advice you can offer. Regards Scott. Quote Link to comment Share on other sites More sharing options...
Trumgottist Posted June 23, 2013 Report Share Posted June 23, 2013 Take a look at this script for Photoshop. You may find it quite useful. Among other things, it will trim the sprites for you before exporting them as png. And in the future, Spriter will be able to scale down animations too, so erring on the side of too large is better than discovering later on that you want larger sprites and having to re-do them. Quote Link to comment Share on other sites More sharing options...
scottypp Posted June 24, 2013 Author Report Share Posted June 24, 2013 Many thanks! tried that script already, got it into photoshop but just got error when trying to use it? maybe cos im on cs 5.1 ? Quote Link to comment Share on other sites More sharing options...
scottypp Posted June 24, 2013 Author Report Share Posted June 24, 2013 heres the error im getting ....dont know if you can help with this? Line: 1 -> {\rtf1\ansi\ansicpg1252\cocoartf1187\cocoasubrtf370 Im afraid this means nothing to me as i am an artist not a coder. Quote Link to comment Share on other sites More sharing options...
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