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scottypp

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  1. Can we pleeeease have the ability to lock individual sprites if this is possible, before i go crazy!!!!!! Cheers Scott. :D
  2. Spriter is crashing repeatedly everytime i select multiple sprites from the z-order list and go to delete from all frames...it goes through removing 3 or 4 then crashes. Thanks Scott.
  3. Hi, was wondering if you could clarify the Zorder copying to all keys function as it seems quite erratic and flaky to me at the mo...quite possibly i'm doing it wrong. Can i copy z order of specific sprites only? that is what would be good as you may have different z-orders throughout your animation. Thanks Scott.
  4. Whilst we are waiting for that, is it a big ask to be able to rearrange animations within an entity? or does that tie in with rearranging between different entities as well? Cheers.
  5. Panic over, sorted it....it must be removed from the asset folder and then saved as a new file iteration , we were saving over the existing file as the same iteration.
  6. In my scene i originally have a background image that i am using as a layout guide to position my animations etc. My coder doesnt want this asset in the file so i remove it before he takes over. We cant seem to remove this 'asset' even if we delete from original folder it just repopulates the missing image. Obviously this is a good thing if you need to be reminded that you are missing an asset but its a bad thing if you dont want it there. Any thoughts on how to get rid of this? Regards Scott.
  7. So i figured out bringing in a wav file and playing etc, the new little sound icon button seems to work correctly for the sound on/off but the other state i presume to be to show the waveform in the timeline? is this not implemented yet? is their a way to show the waveform in the timeline so i can see where to animate to the sound? scrubbing through the timeline to try and hear the wav doesnt really cut it. Very happy to have sound in though, so thanks! Scott.
  8. Hi Lucid, i have sent you a zip file to your email address. Cheers Scott.
  9. Just to add...i just opened a different scene with a lot less assets in and the z order repositioning worked as it should...fine. So am i correct in thinking that there is a limit to how many assets you can bring in? Scott.
  10. .scml file attached via google drive: https://docs.google.com/file/d/0B3HEg7e ... sp=sharing I'm having issues trying to reorder assets in my z-order.....specifically asset 'Black_HUD_fade' which when dragged onto my canvas first appeared at the top of the z order (like everything does) then when i drag it to reposition it automatically moves right to the bottom and i cant move it. When i drag it to my desired position...above 'BG' it moves..great...then as soon as i click on the screen it goes back to the bottom. Am i making a stupid mistake? or is this something weird? Cheers Scott. By the way, we are now using Spriter in our pipeline on our current and upcoming titles. Cant wait for the Version1 release!!! Keep up the good work guys.
  11. Hi Lucid and Mike, thanks for the replies and for the link to the WIP online docs....great to see. I've had a little break from testing Spriter to do some more dev work on our games but now im back on it trying to do some test anims to try and implement in our live product. Im encouraged to hear about the graph editor functions coming soon as well as your future plans for the sprite manipulation tool, that will be really cool! Im still having no joy in scaling the timeline in and out / zooming to see a smaller or wider range of keys?!!!! i keep trying what you say with a mouse and with my stylus, the only thing i can get it to do is scroll vertically. My workaround at the moment is to keep changing the amount of keys available in the current time boxes and applying that change...which suffices but is very frustrating......can you get back to me on this if possible? All the best and keep up the good work guys! Scott.
  12. Ok so my team and I have all bought copies of Spriter and have been trying to get to grips with it, we've achieved some positive things that are very encouraging but there are a few issues that leave us undecided whether to go ahead and use spriter for our upcoming games which will need to go into production imminently! Expanding the timeline horizontally isnt working, plus how do you do it with a wacom pen ? I realise that a function/ graph curve editor is in the plans for a future release.....any indication of how far in the future? Will the function editor split the x,y transforms , rotations and scales? If the sprites themselves are animated will these also be editable in the graph editor? Are you able to provide an approx date for the instruction manual / online docs etc? Would it ever be a viable option to have some kind of sprite deformer/manipulation tool which is a bit more advance than the scaling options currently on offer? like photoshop has mesh warp and after effects has the puppet tool for example? I realise these may be out of your scope but being able to control the manipulation of each asset even slightly more than current, would be a huge asset to the animation quality of a character. Looking forward to hearing thoughts on these. Kind regards Scott.
  13. Thanks for replying guys! i figure the playback speed out not long after posting...DOH! and thats good to know about the export options. Hi Lucid, good to know you are planning to implement a fps preview, that will be very handy. As for the timeline problem, vertically expansion is straightforwar and not an issue, its the expanding horizontally to zoom in and out of frame ranges that i just cant get to work. The mousewheel does nothing. Plus i use a wacom cintiq and pen to animate with ( i cant use a mouse due to RSI) in TVPaint they have a nice little tab that you click and scroll left and right to zoom in or out....any chance of something similar? its a function i use all the time to animate so not having it functioning is a real obstacle to me. Cheers....great product and keep up the good work!
  14. Hi, really loving this package so far but i am getting quite confused with the timeline and frame rate..or rather lack of it. How do i know what frame rate i am animating at? i cant see anywhere to set say 25 fps or 30 fps? ive just done a basic idle animation over 90 frames and when i hit play it goes at lightning speed! if i adjust the playback speed to 600% it slows down a bit but nowhere near 3 secs worth of time for example. Could someone please explain the logic of the frame rate to me please? Also a couple of days ago i managed to scale the timeline up and down, now no matter what combo i try i just cant seem to get it working? In the demo it says left click in timeline...hold ctrl then middle click....nada! im using a MAC keyboard if that makes any difference? I've just been playing with the second box where it says timeline/current time.....by entering say 50 and applying it scales my timeline up but know i cant 'zoom' out of it? very confusing!!! I really can see great potential for this package and really hope to be able to use it in my next games releases. Regards Scott.
  15. heres the error im getting ....dont know if you can help with this? Line: 1 -> {\rtf1\ansi\ansicpg1252\cocoartf1187\cocoasubrtf370 Im afraid this means nothing to me as i am an artist not a coder.
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