lucid Posted July 16, 2023 Report Share Posted July 16, 2023 0.9.1 Change Log Additions Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked Changes and Enhancements Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center Bug Fixes Fixed a bug where projects with flattened PSDs used as images wouldn't load Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state. Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible Known issues Non-mesh children of strokes don't update in real-time when using ik Quote Link to comment Share on other sites More sharing options...
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