jcx Posted March 26, 2013 Report Share Posted March 26, 2013 Hi, we are small team developing 2d game. First of all GREAT WORK!!! We love Spriter. Our way of use will be converting SCML into C# object in Unity3d for what we wanted to use this API viewtopic.php?f=3&t=534. However we need the graphic files be actually one or even better we need more characters on one big 2048x2048 spritesheet, because it renders faster in 3d accelerated game. Well we will convert the SCML file for our purposes from folder/file structure to file/coordinates+dimensions structure so here is the idea: Would it be possible to export spritesheeted SCML (or another datastructure) directly from Spriter? Second feature added to this would be to export all frames with position, rotation, scale and other properties, so the programmer would have just to build animation player and then could use Spriter as all-in-one solution for preparing and exporting graphics for cutout animated entities. Quote Link to comment Share on other sites More sharing options...
lucid Posted March 27, 2013 Report Share Posted March 27, 2013 Hi jcx. There will eventually be support for loading spritesheets directly into Spriter, and exporting spritesheet information directly into the scml file. The good news, is you don't have to wait for this feature, and it's actually a simple fix. Just make your api look in a spritesheet instead of the folders of images Spriter uses. There is at least one of the implementations the community has created that does this (cocos2d, if I remember correctly) Quote Link to comment Share on other sites More sharing options...
jcx Posted March 28, 2013 Author Report Share Posted March 28, 2013 Nice! Thanks for the answer. I am going to test it. Quote Link to comment Share on other sites More sharing options...
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