adrian.oconnor Posted February 19, 2013 Report Share Posted February 19, 2013 Hi there, How's development going and how close are you to 1.0? I originally saw the Kickstarter page, but didn't buy back then (my thinking was I wouldn't use it that much. because I'm a programmer rather than an artist). However, I've been looking around at various things, and I happened across your app again and I'm thinking it might be useful after all. I do just want to check a couple of things though: If I buy (for $25) from the website, am I right in thinking that it comes with the the template graphics kit that I can use as a starting point for my games? (This is as you describe in the videos -- using the included sprites as a starting point that I can eventually hand off to an artist for finishing when the game mechanics are done). That'd be really useful, otherwise I'll never even get started. And one more question -- does Spriter currently work well with Cocos2D? I guess that's what I'm going to be using. Many thanks! Adrian Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 22, 2013 Report Share Posted February 22, 2013 Hi adrian.oconnor, Yes, right now 25 dollars will reserve for you a full commercial liscence of Spriter Pro 1.0 and all future updates for the intire 1.x line (which should last for a very long time and tons of updates and feature additions). To see more on what the current status is, please read the following links: http://www.kickstarter.com/projects/539087245/spriter/posts http://www.brashmonkey.com/forum/viewtopic.php?f=2&t=9807 Also, once finished, there will be two initial 1st party art packs. (Game effects and basic platformer). All Spriter purchasers will have access to the "ewssentials" version of every art pack we'll be making, which will include the basic animation set for each of their respective genre. There will also be the full commercial versions of the at packs for purchase, which will be loaded with additional animations and art. To get the latest info on Cocos2d Spriter support, it seems like this is the place to go: http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=2181 sorry for the delayed response, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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