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adrian.oconnor

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  1. Hi there, How's development going and how close are you to 1.0? I originally saw the Kickstarter page, but didn't buy back then (my thinking was I wouldn't use it that much. because I'm a programmer rather than an artist). However, I've been looking around at various things, and I happened across your app again and I'm thinking it might be useful after all. I do just want to check a couple of things though: If I buy (for $25) from the website, am I right in thinking that it comes with the the template graphics kit that I can use as a starting point for my games? (This is as you describe in the videos -- using the included sprites as a starting point that I can eventually hand off to an artist for finishing when the game mechanics are done). That'd be really useful, otherwise I'll never even get started. And one more question -- does Spriter currently work well with Cocos2D? I guess that's what I'm going to be using. Many thanks! Adrian
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