lucid Posted May 19 Report Share Posted May 19 We're still focused on stability & usability for now, with cool features like motion paths (shown below) in the pipeline. 0.8.6 Change Log Changes and Enhancements Strokes now attempt to subdivide based on the length of the stroke rather than an arbitrary triangle size Massive optimizations to many stroke rigging operations Bug Fixes Fixed a bug where changing zoom immediately after clicking a mesh could sometimes cause the mesh to resize Fixed a bug where newly created contour points would fail to have any effect until another action caused the rig to refresh Fixed a bug where sometimes newly created contour point verts would be affected by the wrong point's movement Fixed a bug where undos on the creation of new contour points would sometimes not work correctly Fixed a bug where adding a second child to a stroke would corrupt the hierarchy state resulting in unpredictable behaviour Fixed a bug where adding a child to a stroke after a mesh was already added would cause the original mesh to inverse resulting in the mesh being squished at the origin Fixed a bug where zooming immediately after selecting an object could still cause the object to get stretched under certain circumstances. Fixed a bug where attempting to drag a mesh attached to a stroke, that other objects as children to the stroke would cause visual artifacts Known issues Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe Non-mesh children of strokes don't update in real-time when using ik motion path demo.mp4 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.