Trixt0r Posted December 3, 2012 Report Posted December 3, 2012 Hey dudes from Brashmonkey! :) Since you implemented inverse kinematics in the editor itself, could you tell us how you implemented that feature? I had the idea to add inverse kinematics in the generic java importer if the implementation is not that hard. Maybe you could post some pseudo code or at least a page where is a good tutorial about this topic. I would really appreciate that. See ya. Quote
lucid Posted December 3, 2012 Report Posted December 3, 2012 hi Trixtor, I was planning to do this when I had some time to work on documentation more. Quote
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