Jump to content

Spriter Inverse Kinematics


Recommended Posts

Hey dudes from Brashmonkey! :)

Since you implemented inverse kinematics in the editor itself, could you tell us how you implemented that feature?

I had the idea to add inverse kinematics in the generic java importer if the implementation is not that hard.

Maybe you could post some pseudo code or at least a page where is a good tutorial about this topic.

I would really appreciate that.

See ya.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...