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Spriter 2 version 0.76 release


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Change Log


  • Added selection highlighting for meshes
  • Added inverse proportional aspect ratio (automatic squash/stretch) drag to resize gizmo (hold Alt)
  • added a feature to limit multiSelection tools (marquee and paint to select) to only mesh objects or only non-mesh objects (points, bones, and strokes) by holding Control-Shift or Control-Alt respectively


Changes and Enhancements

  • Massive optimizations to PSD import
  • Massive optimizations to certain undo operations
  • Universal tooltips now remembers visibility between sessions


Bug Fixes

  • Fixed a bug where undoing a change to contour points would leave the project in an unstable state
  • Fixed a bug where the initial contour outline often had a notch in it
  • Fixed a bug where you couldn't drag lines for deformers
  • Fixed a bug where you couldn't add points to the lines of deformers
  • Fixed a bug where a multi-drag operations could fail in many cases if images were imported from a PSD
  • Fixed a bug where after importing a psd, the top-most layer's image mesh would be selected






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