lucid Posted January 7, 2023 Report Share Posted January 7, 2023 0.7.2 Change Log Additions A system for optimizing 2D meshes attached to multiple bones by subdividing them in a way that minimizes vertices in non-deforming areas and maximizes triangles in curved areas, resulting in a smoother bend when the mesh is deformed by bones while also avoiding unnecessary vertices. Added keyboard shortcuts (1 and 2) to skip the time to the previous and next keyframes in animation mode Quote Link to comment Share on other sites More sharing options...
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