Jump to content

converting spine files to spriter


tomat

Recommended Posts

  • 2 weeks later...

Sorry, there is no direct way because the data formats and more importantly the actual features are very different between Spine and Spriter. The one option would be to export your Spine animations as full frame sequential images or sprite-sheets. At which point you could then use them as normal sprites in your game engine or create a Spriter file which uses all the full frame images to recreate the animations. This would allow you to use Spriter's timing, collision rectangle, triggers, and action point features, but of course you'd unfortunately lose the benefits of tweening (smoother animations which take far less memory) and the potential for character maps (swapping out body part, costume, weapon images etc. on the fly)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...