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converting spine files to spriter


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  • 2 weeks later...

Sorry, there is no direct way because the data formats and more importantly the actual features are very different between Spine and Spriter. The one option would be to export your Spine animations as full frame sequential images or sprite-sheets. At which point you could then use them as normal sprites in your game engine or create a Spriter file which uses all the full frame images to recreate the animations. This would allow you to use Spriter's timing, collision rectangle, triggers, and action point features, but of course you'd unfortunately lose the benefits of tweening (smoother animations which take far less memory) and the potential for character maps (swapping out body part, costume, weapon images etc. on the fly)

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