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Disarm - A GameMaker Runtime


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Hopefully better late than never. Check out the mirror post on the GameMaker community forums: https://forum.yoyogames.com/index.php?threads/disarm-gml-spriter-runtime.89629


Katsaii presents:


A Pure GML Spriter Runtime for GameMaker Studio 2.3+

Homepage | Wiki | Installation


Supports most of the stable features of Spriter Pro, including:

  • Multiple entities per armature
  • Pivot points
  • Character maps
  • Sprite and point attachments
  • Bone keyframes for translation, scale, rotation, parent, and transparency
  • Attachment keyframes for translation, scale, rotation, parent, transparency, pivot point, frame index, and z-index
  • Animating between keyframes instantly, or by using linear interpolation, quadratic interpolation, or cubic animation
  • Animating the z-order and hierarchy of bones and sprites

Other features supported by Disarm include:

  • Combine and layer multiple character maps
  • Modify entity data at runtime
  • Render animations whose sprites span multiple texture pages
  • Blend between multiple animations
  • Bake groups of animations into a sequence of vertex buffers that can be reused later



Playing back an animation in GameMaker

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