lucid Posted September 25, 2021 Report Share Posted September 25, 2021 0.6.2.0 Bug Fixes Fixed a bug introduced in the previous version where holding shift to use ik no longer functioned. Fixed a bug where the animation name was missing, also making it impossible to change or create a new animation. Fixed a bug where text might not be toggled off for deformers when no longer available for a mesh in its right click menu. Known Issues Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state Undo and Redo don't always function correctly with the new features Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. When changing curvature of a ligament with real-time preview in Rig Preview Mode, display temporarily changes to whatever image is set as default in the rig It's possible to make an object the child of multiple other objects causing unpredictable behavior. Quote Link to comment Share on other sites More sharing options...
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