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New Spriter 2 Alpha build

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Change Log


  • Added multi-drag/rotate when multiple objects are selected
  • Added easing curves for keys (right click on a key)
  • Added ability to add new entity states (animations)
  • Added ability to rename objects and entity states
  • Added ability to exit to main menu


Bug Fixes

  • Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value


Known Issues

  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
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  • lucid changed the title to New Spriter 2 Alpha build

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