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New Spriter 2 Alpha build with multiple bone fixes

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Hello everyone, this week's release is out now.  We will be releasing a simple tutorial soon explaining how to use some of the features to make it more testable and usable until the UI and help system is more fleshed out.


Change Log


  • Alt-Home now centers the canvas at 0,0


Changes and Enhancements

  • Removed the middle control point for bone ligaments. You can now right click the child bone to access bezier tweaking for ligaments.  Moving the middle control point resulted in odd and unpredictable behavior.
  • Changed process for adding mesh to bones : Select all the bones in hierarchical order that will have the mesh attached, and then hold 'b' and click on the mesh to add the mesh to all the bones, as well as automatically estimate rigging zones.


Bug Fixes

  • Fixed many bugs with bones and rigging that would result in unpredictable behavior
  • Fixed a bug where certain gizmos (such as point and bone gizmos) would lag behind while dragging character parts or scrubbing the timeline


Known Issues

  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images.  Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.






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