ThereBits Posted February 9, 2019 Report Posted February 9, 2019 Is it possible to currently use the collision box in construct 3? Quote
Mike at BrashMonkey Posted February 10, 2019 Report Posted February 10, 2019 Yes, it will automatically be generated regardless of what mode you import the Spriter file in. It's generated as a standard Construct sprite which you can then use for collision/overlap detection events. Quote
DXT10 Posted February 2, 2021 Report Posted February 2, 2021 Hey Mike, are there any settings we need to enable to get this to work? My collision boxes get imported as basic sprites, but they don't seem to sync with the Spriter animation at all, they are just blank 16x16 pixel sprite objects in the object bar. Quote
DXT10 Posted February 6, 2021 Report Posted February 6, 2021 To anyone who ends up here by a search: my problem was that I had previously imported this object using the individual sprites method, and then tried to use the automatic re-import to re-import it using the spritesheet method. This worked for replacing all the objects, but it did not generate the required "associate collision box item with spriter object" events that are required in the construct editor. I renamed the file, re-imported it as a new object to check exactly what events should be being generated, then fixed my old import to add these needed association events, and now it works great. Mike at BrashMonkey 1 Quote
Mike at BrashMonkey Posted February 16, 2021 Report Posted February 16, 2021 Glad you figured out the issue. Sorry I didn't reply soon enough to help. Quote
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